Games of Deletion

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Games of Deletion

from 150.00

Game of Deletion by Alessio Grancini and Runze Zhang

A Game of Deletion is a mixed reality game based on the virtual deletion of physical content. The general steps of this game can be divided into five categories: position, insertion, deletion, transformation, evaluation. Once you decide the place to play at, you will be equipped with an initial deletion package . Choose a object you would like to use, and insert it in the virtual portal between you and your opponents.
In your 12 moves, choose your strategy and create your own design. You could be winning the portal and permanently decide what to augment into the portal. 

・models vary in size
・book size 9”x6”x2”
・ app coming soon!

About the Artists: Alessio Grancini is an architectural designer originally from Italy and currently based in the city of Los Angeles. His practice operates between architecture and extended reality media. He shares with his thesis collaborator Runze Zhang achievements as the Gehry Prize 2019, best app for AEC at the USC Creating Reality Hackathon ‘18 and nomination for MoMAPS1 ‘18 by Elena Manferdini. Alessio joined the advanced technology team at Morphosis Architects in October ‘18 after having worked with the creative team for Reef Rescue, VR experience by Super78 studios. Alessio receives a bachelor of architecture from Milan Polytechnic in 2015 and successively graduates from SCI-Arc in 2018. Alessio’s fondness for technology applied to design comes from the scientific background as high-school student and the innate enthusiasm for cinematic arts as animation, VFX and sound composition. Alessio is Guest Curator of A+D Museum in Los Angeles.

Runze Zhang raduated with a B.Arch degree from Tongji University and a M.Arch II degree from SCI-Arc. Interested in digital tooling in design. His thesis project, ""Games of Deletion"", collaborated with Alessio Grancini, instructed by Peter Testa and Devyn Weiser, won the Frank and Berta Gehry Prize 2018. He is currently focusing on AR/MR developing through C# coding in Unity3D and is also familiar with all kinds of 3D modeling software. Runze joins Kilograph studio in the extended realities team during October 2018. Because of the deep interest in coding, Runze’s background in architecture easily meets game design and spatial understanding related to virtual experiences.Runze is Guest Curator of A+D Museum in Los Angeles.

🔍 @gamesofdeletion @runze____@alessiograncini 
Check out their new work at doorwi.com !

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